Wednesday, 15 October 2014

PT: Playtime

Recently I seen a lot of hype about the "game" PT by the creators of the Silent Hill series. It's basically a playable trailer. Get it?!.  Playable trailer. PT. Ahh. 

Well I've been watching some of the playthroughs of this game over the a few days (I don't have much time to play games these days :'( ), and I'm excited. You know why? Because it uses a similar method of guidance to that that I've been experimenting with. Take a look:


The culmination of my work over the past 13 months to come up with this method and implement it myself as well as have a big games company to use a similar method in a teaser for a Triple A game at the same time is magical to me. To me it show that the industry is thinking in a similar manner about how the state of current guidance methods work and are challenging the norm. Not only that but PT has also had a big presence in games media and public. This shows that this kind of guidance can work in the industry and that I'm on to something.

WOOP!

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